How to lower your app development costs

A friend of mine shared some tips on how he negotiates with outsourcers. It was great advice and made perfect sense to me. Some people are naturally great at negotiation. But some of us need help with these skills. I knew this advice would be really helpful to share so my friend very kindly agreed to me posting the information here. HUGE thanks to Mr. Saveintons. You are a legend.

mysteryman

The first app I ever made was a simple prank app. You scroll through some photos of cute puppies and then a big mean dog would pop up and scare you. It was my first experience outsourcing the development of an app. I got around 8 quotes. Some over $3,000 and one under $300. After interviewing all the devs I decided to hire the guy that was $800. I couldn’t figure out why that one dev was only $300 when everyone else was so high. I just figured he was going to rip me off so I just dismissed him. After building a number of other games I have learned a lot. Today I look back and realize that I got ripped off on my first game at $800. The fact is, today I could get that game built for around $300 or less. It seems like the dev I was suspicious about was probably the only one NOT trying to take advantage of me. Well, I learned from that mistake and quickly made adjustments to how I hire my help.

Negotiating with a dev or graphic artist can be difficult. They are in the power position by default. They know how to program or design and you don’t. So how can you really tell how many hours are needed to complete a task? They tell you it’s hard and will take a long time. But can you trust them? These tips will help you get into the Power Position and save a ton of cash in the process.

Here’s what I do…

negotiate

I post my ad and then interview the 5 that look best to me. Once I’ve selected someone negotiations begin. No matter how fair the price may seem you should always ask for better. If you just ask directly for a better price they’ll probably just say no and give you a long complex explanation about how difficult the task really is and blah blah blah. So use these techniques to better your chances.

1. Blame your business partner

Tell your dev that your business partner has set a strict budget for the project. It’s out of your control. They quote $500. You tell them your partner has only approved $350. If they give you any guff just tell them “No problem. My partner has a developer that will do the task next week. I just wanted to give you the opportunity.” 99% of the time they will cave and take the job.

2. Your regular dev can do it for less but he’s busy now

You get a quote for $500. Just tell them your regular dev can do it for $400 but he’s busy with other projects at the moment. If they whine about it just tell them “no problem. He’ll be available next week. I’ll just wait.” Again, 99% of the time they’ll cave and take the job.

3. I have other quotes for much less, but I like you

No matter what quotes you really have in your hand. Always tell the dev you have lower quotes. “I really don’t want to give this to anyone else. You do great work. If you can just meet me halfway I could give you the project.” Works all the time.

4. Know your stuff. Or at least pretend like you do

Are you new at outsourcing and developing apps? Well NEVER tell this to someone you’re negotiating with. They will not take pity on you and give you a good price because you’re a newbie. Once they know this information it’s like blood in the water and you will get bit.

When you’re explaining the task to the dev say stuff like “This should only take a few hours for anyone that’s good with cocos2d.” or “It’s a pretty basic script so it shouldn’t be a problem for you.” You need to sound like you already know the time needed to complete the task. If they think you know how to program yourself then they won’t try to bid high. Also by making statements that assume the dev is talented you will puff up their ego. They won’t want to admit they’re not good enough to finish the task in such a short time. They’ll take the project just to impress you and show that they are just as good as those other programmers.

5. Bulk Buys and Combo Deals

You have successfully worked down your dev and design cost with some ninja negotiations. Is it possible to get them even lower? Sure!

If you’re reskining games then you will probably want to make 2 or 3 versions of a game before moving on to the next code. If you have multiple iTunes accounts maybe you’ll want to make 5 or 10 games. This is where you can get your cost down even lower with a Bulk Buy. Keep in mind that you should NOT tell the dev you have multiple projects up front. Let him think it’s just one, work the price down low and then tell him there are more. You can probably negotiate another 20% off by committing to multiple.

What if you only need one copy of the code adjusted? Or only one set of artwork done for a game? Well, if you’re a serious appreneur then you’ve probably got multiple projects in the works as once. Think of another task for the dev to do for you and setup a Combo Deal. “I need 3 SDKs added to this game and I need you to make this other game Universal for me. Can you do both for X amount?” It’s always assumed that the more you buy the better the price. Devs seem to understand this and are very willing to give better pricing as the task grows.

6. Artwork

Most of the above techniques will work just fine on graphic designers but this is a trick I use specifically on graphics negotiations. If you don’t explain your needs VERY well the designer will give you a high price. Why? Because they know they’ll need to make a lot of changes to match the vision in your head. So to keep your cost low you need to explain your needs very well and provide them with multiple links to images and other apps they should use as their guideline.

So explain your needs well and provide lots of references. Get your estimate and use my negotiation techniques to get your price down nice and low. Then you drop a little bomb on them. “Oh, I forgot to tell you I already have a bunch of vector graphics for you to use on this project. So you’re really not creating anything from scratch. You just need to format everything for my game and make it look nice. There may be some slight adjustment needed but the foundation graphics are there for you.” Now the pressure is off and the designer thinks their workload has gotten much lighter. The price will go down even more now.

I use this technique all the time with my artwork projects and some of my designers are used to it now. They like it. They expect me to have a set of “starter images” in vector format for them to work with. Artwork that would regularly cost like $250 can get down to around $125 if you supply them with a good foundation to build from. I get all my stuff from www.vectorstock.com I usually spend around $5-10 there to get my “starter images”. So $125 + $5 is much better than $250. Additionally, I have noticed many times my designer will spruce up the images I give him at no extra cost. They go out of their way to make it look good because they want to show you added value. They want to show you that they’re not just rearranging the clipart.

I’ve used these methods to save thousands of dollars. Hope it helps you too!

Sincerely,
Mr. Saveintons

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The definition of a ‘Hero’ in the Merriam Webster dictionary is as follows:

“A person, typically a man, who is admired for their courage, outstanding achievements, or noble qualities”

SheRa My thoughts:


1. She-Ra would not be pleased.
2. Courage and guts are a necessity.
3. I bet you’ve never heard of a quick, simple and painless outstanding achievement? :) An outstanding achievement to me is accomplished by firstly choosing to do something new/big/challenging, which may come with a potentially high failure rate. Most people never get past this step. It’s doing something that makes you feel uncomfortable and is well outside your comfort zone. And then not only choosing this, but learning as much as you can to make this a success. Then you must execute and work with an unwavering determined focus on exactly what you want to achieve. 100% guts and passion.

None of this is easy. But everyone who decides to shoot for the stars, who aims bullet-direct at great accomplishments and adventures, everyone who decides there is more to life than a 9-5, is a hero to me.

I am lucky to be able to chat with some of these people, and I wanted to share their stories with you. Being a hero isn’t easy and doesn’t happen overnight. But what you will see from these stories is the guts, passion and determination these heros have to create the life for themselves that they really want. You inspire me everyday.

gem App name:Grand Gems
Publisher: Love Fun Apps
Country: USA
Platform: iOS
Blog: Love Fun Apps
Support Judy:
Download and rate

“It’s been a super fun journey and I’ve met hundreds and hundreds of really amazing and terrific people around the globe that have joined in on the fast past, fast growth eco-system of the mobile app industry. I am very appreciative of the super indie mobile developers that I’ve met and we are are supportive of each other’s success. In December, 2012 we launched “Grand Gems Calculator App” and we are happy with the downloads and we are currently working on a pro/paid version and localizing into 9 top Apple iTunes countries. The biggest lesson learned is that I spent more than maybe I should have for my very first app. Hindsight is 20/20 and for your first app you don’t need to spend thousands upon thousands of dollars. The goal is to eventually have your “network” of apps to help cross-sell-cross-promote.” JUDY

Basketball App name: Pro Basketball Quiz
Publisher: Golden Dogg Enterprises
Country: Australia
Platform: iOS
Support Stacey: Download and rate

“This app was the first app that my son and I did together, and the first accepted to the app store. It will forever be a beacon of accomplishment for something that we did together. Also many lessons learned on this one that we are incorporating into our other apps as well.

First lesson, have a clear monetization system ready, we had 1600 downloads the first 3 days and didn’t capitalise in it with a good strategy. Don’t assume that your developer knows everything that you want to do. Spell things out exactly the way you want them. They assume you will do things such as provisioning profile etc. And if you don’t communicate exactly what you want it will take heaps more time to get the app to be published.” STACEY

dj App name: Know your DJ
Publisher: Development Kosmos
Country: USA
Platform: iOS
Support Harry: Download and rate

“I have put my heart into this and am determined to make it a success. It is called ‘Know Your DJ’. For 20+ years of my life I have been passionate about DJ’ing and about DJ culture in general. I’ve been going to nightclubs and festivals for all my adult life, and continue to do so. It is the thing the breathes fire into my heart and soul, and thankfully, my wife shares that passion.

It’s that love for electronic music that drove me to create something that I believe in and am passionate about. A project that I’m willing to see through to it’s eventual success. Even if, as we speak, I’m only at 280 downloads. :( But that doesn’t matter. This is going global, because electronic music is a global phenomena, and all good things take time. Little by little, I’ll get the word out, I have all my social media account firing on all cylinders and am in this for the long haul.” HARRY

monster App name: Anti Monster Bedtime Spray
Publisher: Caleb Grove
Country: USA
Platform: iOS
Support Caleb: Download and rate

“Anti-Monster Bedtime Spray is the first app that I have ever worked on. After my grandfather passed away earlier this year, I had a day off and was browsing around a bookstore looking for inspiration and came across Tim Ferriss’ book The 4 Hour Work Week.

That book inspired me to take initiative with life instead of just doing the status quo. Then I discovered App Empire by Chad Mureta and decided to go for it with this app. I have two small children who are always afraid of monsters in their bedroom at night, so my wife suggested this idea for the app. It is fun, easy to use, and the kids love it! Anti-Monster Bedtime Spray is free with IAPs, I may make a paid version later. I added RevMob for ads a week after it was published. So far I have a little over 300 downloads but not much revenue. I am trying to figure out marketing for it and plan to take Elaine’s course about publishing apps as soon as I can afford a Mac laptop. Anyway, I have learned a lot over the past 3 months and hope to be a success in this business.” CALEB

Waka waka App name: Waka Walks
Publisher: Wakalaps
Country: Ireland
Platform: iOS
Support Paul: Download and rate

“I’m a film maker and animator and I’ve always been interested in new technology that can help me tell stories, most recently Apps. My animation work has been mainly for the preschool market so i wanted to try and make an animated digital toy for the same market.

“The concept for our first App “Waka Walks” came from books I had as a child, where you can turn the top, middle and bottom of a page to swap body parts of different characters. The character design and animation was the fun part for me. The hard work was finding a programmer to work with. After a long search I found a company based in Dublin (I really wanted to be part of the process so I could learn a little code myself), we struck a deal, then Alan Grace, Micheal Piercy of “Pixel Wolf” & myself go to work. On the 9th of May (its only a month old) our App went live. Waka Walks is doing well on IOS and Android but none of us are giving up our day jobs just yet, lets see how Wakalaps gets on with a a few more apps out there.” PAUL.

blessings App name: Blessings365
Publisher: Lynnette Poon
Country: Singapore
Platform: iOS
Support Lynn: Download and rate

“While I had always wanted to create and develop an app, I never got around to doing it.
I had the usual concerns as most people, that I did not have the skills to do the necessary coding and development work. Till I realized I could actually outsource the development work. I have always lived with a grateful heart, counting my blessings daily.

Hence the idea of a gratitude journal photo app came to mind. Of course, there have been some stressful times, but this newbie gamely accepts and overcomes ALL the challenges. Onw example: Due to usage of escrow for first time, I even experienced for example the loss of SGD $50, due to unexpected milestones and funding issues, I take it as beginner learning curve. A painful yet invaluable lesson! Being an positive and optimistic person, I even thought I could create a BIG gratitude movement, with many people liking the idea of counting and keeping track of their blessings each day and download my app to do so. I was even hoping I could get at least 10,000 downloads. Well, I have still not hit that figure since May 7th when my app was released. It was a very happy, indescribable feeling when I saw my app status was Ready For Sale when I woke up. Only trickle of sales … so far, I only have 29 downloads. Oh dear! I even lowered my price from USD $1.99 to USD $0.99 on Jun 1st, as I was made to understand most people prefer free apps, or maybe at most the $0.99 threshold for most apps, unless the app is something extraordinary.

I admit it was my fault. I did not create a landing page, did not publish my Facebook page, did not create teasers, etc. I was concerned with the idea of being tied down, of not having much useful content to share on FB page, of Apple review, I had read about some apps being rejected. I am the sort who will only share about something when it is confirmed. Plus I am also new to Twitter, learning the ropes slowly, but surely. I would say I should have done more pre-marketing and pre-promotion, be more aggressive in marketing, etc. Well, a good lesson learnt. Live and learn. Wisdom gained.” LYNN

mommy App name: iMommy
Publisher: Kathy, K&N Ventures
Country: USA
Platform: iOS
Support Kathy: Download and rate

“Three years ago I was about to be laid off. I had an idea for an app while sitting with my middle child and was shocked that it hadn’t been done yet. So I took what little money I had saved and decided to try and get it made even though I knew nothing about programming and the app world. There were no books, nobody wanted to help me or even talk to me from the ‘big leagues’ so I was on my own. I found a programmer via Elance..they sucked…I found another programmer via Elance and they were good enough to get the basic app done…over time as my ideas grew and each company couldn’t do what I envisioned I got a new team…there were MANY ups and downs, twists and disappointments but now three years later I am over seven hundred thousand downloads and making a sequel to the app. I also wrote an e book about it so as to help others and I freely give advice to those who ask as I remember what it was like to go it alone. KATHY S, USA”

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